Pseudopod-Painting Interpretations by Tyson Casgrain

What a crazy day.

Let me back up . . . I’m Amoebro’s contact with the Canadian Nonhumanoid Assimilation Society. They give me money and I keep tabs on the little guy. Or big guy. That’s the thing about amoebas, they keep changing size. Just watching him move around gives me great stories for the microbiology department. You wouldn’t believe the looks on some of the professors’ faces.

What, the name? Yeah, blame me and my brothers at Sigma Theta Pi for that one. I was on the phone one day and since he didn’t have a name yet, I just called him my “Amoebro.” I didn’t know he was listening. Now that he’s started calling himself that, it’s stuck.

Anyway, you were visiting about the pseudopod-painting. It was Dr. Fleury’s idea. Since he’s sapient and acts like a human preschooler, she wanted to test his cognitive abilities. It took a few hours to get the point across to him. Once he figured out the paint wasn’t food, though, he took to it like normal kids do. It’s pretty helpful for keeping him under control. I think it’s helped him cope with these superhero missions, too. He always paints after he returns here. Sometimes, when he’s foggy on some of the details and getting frustrated, I dose him with the memory serum.

What, you don’t believe an amoeba can paint? Here, I’ll show you some of them.

Image

After that last mission,  Amoebro decided to go for a swim in the river. I didn’t stop him. He was pretty depressed after blowing up! Normally there are a lot of boats out there. Maybe he just didn’t feel like painting them.

Wait, who am I kidding? I bet he was too busy eating fish.

Image
Huh. If explosions don’t bother him too much, why should fish hooks? I haven’t heard anything about amoebas in the rivers, so I guess he didn’t pull back. Not that it’d be hard for him to get out; he could just flow his cytoplasm around it.

Image
Amoebro’s pretty friendly and chirpy for what he is. Earth is lucky that he’s always been that way. When you get down to it, though . . . he’s a giant blob of protoplasm. Captain Thunder here didn’t react too well to that. It’s a good thing Amoebro isn’t fased by tasers. Otherwise, he might’ve eaten the guy, and we don’t need that.

Image

I mean, he’d already eaten his clothes. He said they had a “salty flavor.” Amoebas!

Image
Oh yeah. Ever since he accidentally caught Satan II’s show from the States, Amoebro’s been wanting to get on TV. I suggested he get on Sesame Street. Since I wasn’t expecting him to get on right away, I also had him film some tapes for local channels. One actually responded. They wanted him to appear for their “things that begin with ‘A'” segment. He was pretty excited . . . then he asked what an “A” looked like.

Huh. Well, this is a good opportunity to test our theory on his age. If he acts like a preschooler, he can probably be taught like one. Mini-Max, that new fellow, was pretty receptive when I asked about primers. With his miniature skills, he should be able to make metal books.  I don’t think the local preschools would appreciate him eating theirs.

Image
Heh. Things are always exciting around here. Samhain’s daughter Ceara went missing, and then there was an Amber alert for two kids around her age. He put two and two together and went to the danger room. It turned out Ceara had made Virtual Candy Land for a couple of her schoolmates. Amoebro’s reaction was pretty predictable. I think the other members of Aurora Ward have already added a distraction setting. Maybe it’ll cut down on the food bills.

Image
A little while after that, everybody but Amoebro left the base. I was working on some research when I heard some noises downstairs. When I looked at a camera, I saw that Night Templar had returned. He and Amoebro were gathering his ritual supplies. (All the crates for expensive and rare stuff are cytoplasm-resistant. Amoebro will eat everything.) I figured I should stay out of it, since I’m no mage.

Image
That might’ve been a mistake. From looking at these pictures, and talking to Night Templar and Samhain, the team leader was under some kind of mind control from his investigations. He’d set up the ritual circle with a whole lot of errors. Samhain came back and tried to talk him out of it, but he was too late.

Image

Unlike last time we had a demon (I never thought I’d say that), it was a warrior one. Even superhumans sometimes have trouble with them. The demon made fun of Night Templar for a bit, then stepped out of the warding circle and teleported elsewhere.

Image

So yeah . . . Amoebro ate Night Templar again. He was nice about it and asked Samhain first.
Image
Then he spat out the demon amulet that was in Night Templar’s costume pocket. How did anyone reverse pickpocket him like that? He’s usually pretty sharp!

Image
The team put the base on lockdown and pursued the demon. It was a pretty clever one, from what Night Templar said, snatching one of the boats. Good thing Night Templar had his plane and Mini-Max had his boat. Amoebro rode along with Mini-Max. When Night Templar fried the boat the demon was on, Amoebro got off at a dock. He and that Captain Mayhem guy restrained the demon. After that, sending it home was apparently simple.

Image
This one confused me at first. Mini-Max was able to explain. For whatever reason, the team decided to take Amoebro to the university. They’d meant to interview one of the students about that stolen artifact. The trouble is, Amoebro is . . . well, Amoebro. Just the sight of him terrified the students.

Image
Apparently he shoved Amoebro through the wall. Don’t worry, though; again, only his feelings were hurt. That made him really sad, though! Once I gave him his memory serum, he drew this next picture.

Image
I guess he didn’t feel like interacting after that. It looks like he shrunk into the grass and hid in a can until he forgot where he was. He said the squirrels were pretty. Huh. I’m just glad he got back to the others. Amoebro is pretty hard for a bunch of nonsupers to hurt, but there could have been more media trouble.

Oh yeah, they’re heading to this magical auction next. The others are taking it pretty seriously, but I’m not sure Amoebro is. Maybe I can get him to learn his ABCs before they start that mission. And eat some armor, and maybe another engine . . . he’s pretty strong, but he’s just like a kid and doesn’t think things through.

Amoebro

Amoebro doesn’t think about his origins too much. His first memories were of oozing through the Montreal sewers, eating garbage and vermin. One day, he saw light coming from far above and was too curious for his own good. The amoeba climbed up a wall, squeezed himself through countless pipes, and emerged in the Silverhold’s bathroom. One of the people renovating the place found him. There was a brief skirmish. When it became apparent that Amoebro wasn’t trying to kill anyone, though, Aurora Ward’s superheroes trapped him with some of the leftovers in the back of the fridge. He stayed there until the Canadian government decided what to do with him. Since the amoeba had considerable powers of growth, shrinking, and shapeshifting (albeit not enough to disguise himself), it assigned him to Aurora Ward too.

Amoebro has fit in surprisingly well with his new compatriots. He would never win a contest of wits, memory, or self-control. For a blob of protoplasm, though, he is quite amiable and interested in the bright, busy world above the sewers. He has a soft spot for animals despite his carnivorous eating habits and a surprising interest in painting. Unfortunately, the former led to some disastrous PR issues when a monster-hunting supervillain attacked the Montreal Biodome; the property damage was considerable.

While Amoebro is unconcerned about where he came from, others certainly are. The Canadian Nonhuman Assimilation Society has taken an interest in the amoeba. Its scientists don’t discount the possibility of him being an experiment. Nonetheless, their research has determined that his DNA greatly diverges from that of terrestrial amoebas and shows no signs of artificial manipulation. They’ve also noted that he rapidly learned English and French despite his otherwise poor mental skills. If the Society researchers’ theory is correct, Amoebro is a young example of his species and might grow out of his current frustrating tendencies. Those around him certainly hope so!

10/40 STR 0
18/21 DEX 24
23 CON 26
20 BODY 20
5 INT -5
15 EGO 10
15 PRE 5
4 COM -3
8 PD 0
6 ED 1
4 SPD 9
13 REC 0
24 END -11
52 STUN 0
Total 76

 

Points Powers END
7 Elemental Control/Ameboid Powers (7-pt reserve)
a-27 Ameboid Body/Armor (16 PD/16 ED); Always On (Blatantly obvious, resists most medical treatment): -½
b-9 Life Support
(3) Life Support: High Pressure/Vacuum
(10) Need Not Breathe
(3) Immune to Disease
c-7 Pseudopods/Clinging (Clinging STR +11)
d-5 Too Dumb to Manipulate/Mental Defense (17 pts); Add to Total; Always On (Cannot consent to helpful telepathy): -½
e-15 Amorphous Body/Shape Shift (Any); Champions Limitation (Does not function as a disguise/obviiously made out of protoplasmic goo)): -1; Reduced END: Zero, +½; Always On (Cannot even pretend to be a normal life form): -½ 0
f-7 Minimal Organs/Lack of Weakness (-14 to Roll)
g-15 Regeneration (1 BODY/5 min.); Regenerate: From Death, +20
37 +30 STR; Reduced END: Half, +¼ 1
40 Multipower (60-pt reserve); Generic Limitation (Protoplasmic Powers Only): -½
m-3 Expansion/Growth-3 (×8 mass, ×2 height); Mass: 0 kg/0.00 lbs; Height: 0 cm/0″; Extra STR: 15; Knockback Reduction: -3; Extra BODY: 3; Extra STUN: 3; DCV Penalty: -2; PER Penalty: +2; Reduced END: Zero, +½; Active Points: 22; Generic Limitation (Protoplasmic Powers Only): -½ 0
u-4 3d6 Entangle (DEF 3); Range: 300; Sticky: +½; Reduced END: Zero, +½; Active Points: 60; Generic Limitation (Protoplasmic Powers Only): -½ 0
u-4 1d6 Engulf/Killing Attack (HTH) (Total 1½d6); Range: 0; Continuous: +1; Penetrating: +½; Armor Piercing: +2, +1; Reduced END: Zero, +½; Active Points: 60; Generic Limitation (Protoplasmic Powers Only): -½ 0
m-8 Contraction/Shrinking-4 (DCV +8, Height 0 cm/0″); Mass: 0 kg/0.00 lbs; Knockback Increase: 12; PER Bonus: -8; Reduced END: Zero, +½; Active Points: 60; Generic Limitation (Protoplasmic Powers Only): -½ 0
m-8 Stretchy Body/Stretching (8″, NC: 16); Non-Combat Multiplier: ×2, +0; Reduced END: Zero, +½; Active Points: 60; Generic Limitation (Protoplasmic Powers Only): -½ 0
5 Pseudopods/Extra Limbs (1); Number: 1
12 2d6 60-Point Equipment Allowance Aid (Fade/month, Max. 60); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×4, +½; Increased END: ×10, -4; Active Points: 119; This allows a character to haul along 60 CP worth of customized gear. 30
213 Total Powers  

 

Points Skills, Talents, Perks Roll
10 +2 level w/HTH Combat
2 Area Knowledge/Montreal Sewers 11-
3 Concealment 10-
3 Contortionist 13-
2 Professional Skill/Pseudopod Painting 11-
3 Stealth 13-
3 Survival 11-
3 Tracking 10-
3 Simulate Death (Hibernation)
1 English (Basic Conv.); Literacy: Standard, 0
1 French (Basic Conv.); Literacy: Standard, 0
2 Base: 12
36 Total Skills, Talents, Perks  

 

Cost Equipment
7 2d6 Junk Food Reserves/Aid Reduced Attribute (Fade/turn, Max. 12) 0; Range: 0; Affects: Single Power of Special Effect, +¼; OIF (Junk food inside.): -½; Trigger (Running out of Endurance): Set, +¼; Focus: Obvious Inaccessible, -½; Charges: +8, +0; Recoverable Charges (Needs to eat some more): -2 levels
15 I Swallowed A Car Battery/Hand-to-Hand Attack (6d6, Total 12d6) 0; Range: 0; OIF: -½; Charges: 32, +¼
13 2d6 And Some Glue/Aid Entangle (Fade/hour, Max. 30) 2; Range: 0; Affects: Single Power, +0; Extra Time: 1 turn, -1; OIF: -½
7 And This Thing With Sesame Street On It/High Range Radio Hearing ; OIF: -½
6 +3 And This “Monkey Belt”/DEX ; OIF: -½
10 And This Amulet Thing/Mind Link ; Minds: Any One Mind, +15; OIF: -½; Number of Minds: 1, +0; Distance: Single Planet, +0; Dimension: Current, +0; Link with: Anyone, +0
58 Total Equipment

 

125+ Disadvantages
20 Distinctive Features: Dripping with Protoplasm; Concealability: Concealable, 10; Reaction: Extreme, +10
15 Psychological Limitation/Curiosity (Very Common, Moderate)
15 Psychological Limitation/Impulsive (Very Common, Moderate)
10 Psychological Limitation/Obsessed with Children’s Television (Common, Moderate)
10 Psychological Limitation/Protective towards Animals (Common, Moderate)
15 Reputation/EVERYONE’S seen “The Blob”… (14-)
10 Phys. Lim/Innumerate (Frequently, Slightly)
10 Phys. Lim/Illiterate (Frequently, Slightly)
15 Phys. Lim/Poor Memory (Frequently, Greatly)
10 Phys. Lim/Ravenously Hungry (Frequently, Slightly)
5 Enraged/When Injured (8-, 14-); Circumstances: Common, +10
15 Dependent NPC/Marty, an Incompetent Pet Rat (Incompetent, 8-); Skills: Normal, +0
10 Hunted/Media (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
15 Hunted/Monster Assimilation Organization (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
10 Hunted/Montreal Police (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
10 Public Identity
5 Poor
200 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base
76 + 249 = 325 325 = 200 + 125

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
7 7 / 15 5 17 24/16 22/16 3, 6, 9, 12