Erwan Madoc, Update 3

Another update for the erstwhile military man/mad scientist babysitter, reflecting time spent stranded on an island after digging through the earth and falling into space. 

Knowledge 0

  • Engineering +2
  • Gadgetry +1 (Paper)
  • Heavy Weapons +2
  • Linguistics +3 (Native: Breton; Others: English, French, Russian)
  • Medicine +2
  • Scholar  +2
  • Scientist +2
  • Tinker +4

Perception +1

  • Investigation +3
  • Scrounging +2
  • Second Sight +2
  • Spot +3
  • Stealth +2

Physique +1

  • Athletics +4
  • Crafting +1
  • Endurance +2
  • Harvesting +3
  • Melee +2
  • Recovery +2
  • Survival +2
  • Throwing +1
  • Unarmed Combat +2

Reflexes +1

  • Acrobatics +1
  • Drive/Ground Vehicles +2
  • Drive/Water Vehicles +1
  • Evasion +1
  • Firearms +3
  • Maneuver +3
  • Projectiles +2
  • Reaction +3

Social +1

  • Empathy +2
  • Intimidation +2
  • Leadership +2
  • Persuasion +3
  • Politics +2
  • Socialize +2
  • Trick +1

Spirit 0

  • Animal Handler +1
  • Mana Handling +4
  • Resist Magic +1
  • Streetwise +1

Magical Fields

  • Channeling Magic +3
  • Fortune Magic +3
  • Negation Magic +3
  • Origami Conjuration Magic +3
  • Resilience Magic +3

Specialties

Dr. Tesla, Saving Others, Tank Train, Negation Magic/Grounding

Perks

Minor Perk: Ownership of a tank-train.

Knacks, Talents, and Powers

  • Knack/Birdie Talk: Speak with birds.
  • Knack/Channeler: Allows spirits to act through the character’s body.
  • Talent/Experienced Bodyguard: The character does not need to make Reaction checks if he is making a Maneuver check to protect someone.    
  • Knack/Linguistic Adaptability: Grants a floating language that is able to be reassigned with several hours’ study.
  • Knack/Spiritual Link: Allows communication with spirits currently sharing the character’s body.
  • Talent/Negation Magic Attunement: Allows the character to use Notable Negation Magic effects, but at the cost of making him highly suspicious of other mages.

Disadvantages

  • Nearly dying in war has made Erwan conscious of his safety-a little too much, actually. He’s no coward. Still, he is fastidious about safety procedures. Before interacting with a mechanical device, especially steam-powered devices, he MUST ensure that it is functioning correctly, secure himself tightly, and perform other necessary tasks.
  • A combination of plumbing too deeply into Negation Magic study and being around several mad scientist/mages-not to mention Russian werewolves-has made Erwan determined to protect the world against magical influence. He’d like to build an international version of the various European nations’ Departments of Mysteries; essentially magical Interpol. Until he has enough power and influence to make that dream a reality, though, he must content himself with making sure those mages he knows do not get out of control and pursuing the Gallantines.

Erwan Madoc, Update 2

It’s been a while longer than I intended for the next update-75 XP or so. For comparison, Erwan’s original character sheet is here.

Knowledge 0

  • Engineering +2
  • Heavy Weapons +2
  • Linguistics +3 (Native: Breton, Others Known: English, French, Russian)
  • Medicine +2
  • Scholar +2
  • Scientist +2
  • Tinker +3

Perception +1

  • Investigation +3
  • Scrounging +2
  • Second Sight +2
  • Spot +2
  • Stealth +2

Physique +1

  • Athletics +3
  • Endurance +1
  • Harvesting +2
  • Melee +2
  • Recovery +1
  • Survival +1
  • Throwing +1
  • Unarmed Combat +2

Reflexes +1

  • Drive/Pilot (Ground Vehicles) +2
  • Evasion +1
  • Firearms +3
  • Maneuver +2
  • Reaction +1

Social 0

  • Empathy +2
  • Intimidation +2
  • Leadership +1
  • Persuasion +1
  • Socialize +1
  • Trick +1

Spirit 0

  • Animal Handler +1
  • Mana Handling +2
  • Resist Magic +1

Magical Fields

  • Channeling Magic +2
  • Fortune Magic +2
  • Resilience Magic +1

Specialties

  • Drive/Pilot (Ground): Tank-Train
  • Maneuver/Saving Others

Perks

  • Ownership of a Tank-Train

 

Knacks

  • Channeler: Spirits may use his body to act.
  • Polyglot Linguistics: Erwan has a free rank of Linguistics that he can switch with some time to study the desired language.
  • Spiritual Communication: Erwan may communicate with spirits sharing his body.

Gear of Note

  • Toolkit.
  • Combat Knife: +1 to hit.
  • Revolver: Moderate range, +1 to hit.
  • German Rifle: Moderate range, +1 to damage rolls.
  • Insulation materials as necessary and appropriate, to deal with Tesla’s experiments.

Disadvantages

  • Nearly dying in war has made Erwan conscious of his safety-a little too much, actually. He’s no coward. Still, he is fastidious about safety procedures. Before interacting with a mechanical device, especially steam-powered devices, he MUST ensure that it is functioning correctly, secure himself tightly, and perform other necessary tasks.
  • Erwan is a French citizen of Britanny who’s working with the province’s British occupiers. Rebels, French patriots, and other opponents of the occupation are not going to like him at all if they know he’s collaborating.

Erwan Madoc, Update 1

To keep others updated on what Erwan is capable of, I’ve decided to try and update his online sheet regularly. I’m aiming for doing so for every 25 XP-a rate of about 8-12 sessions. Erwan’s original character sheet is here.

Knowledge 0

  • Heavy Weapons +2
  • Linguistics +3 (Native: Breton, Others Known: English, French, Russian)
  • Medicine +1
  • Scholar +1
  • Scientist +1
  • Tinker +3

Perception +1

  • Investigation +2
  • Scrounging +2
  • Second Sight +1
  • Spot +1
  • Stealth +1

Physique +1

  • Athletics +2
  • Endurance +1
  • Harvesting +2
  • Melee +2
  • Recovery +1
  • Survival +1
  • Throwing +1
  • Unarmed Combat +2

Reflexes +1

  • Drive/Pilot (Ground Vehicles) +2
  • Evasion +1
  • Firearms +2
  • Maneuver +1
  • Reaction +1

Social 0

  • Empathy +2
  • Trick +1

Spirit -1

  • Resist Magic +1

Specialties
Drive/Pilot (Ground): Tank-Train (2)

Perks
Ownership of a Tank-Train (4)

Gear of Note

  • Toolkit.
  • Combat Knife: +1 to hit.
  • Revolver: Moderate range, +1 to hit.
  • German Rifle: Moderate range, +1 to damage rolls.
  • Insulation materials as necessary and appropriate, to deal with Tesla’s experiments.

Disadvantages

  • Nearly dying in war has made Erwan conscious of his safety-a little too much, actually. He’s no coward. Still, he is fastidious about safety procedures. Before interacting with a mechanical device, especially steam-powered devices, he MUST ensure that it is functioning correctly, secure himself tightly, and perform other necessary tasks.
  • Erwan is a French citizen of Britanny who’s working with the province’s British occupiers. Rebels, French patriots, and other opponents of the occupation are not going to like him at all if they know he’s collaborating.

Erwan Madoc, Farmer-Soldier

Before the most recent Franco-British war, Erwan was a simple Breton farmer. He tended his crops, cared for his wife and children, and hunted and scavenged during lean times. Being conscripted changed that. Fortunately for Erwan, his survival skills transitioned well to military life. He also discovered a previously untapped knack with mechanical devices.

Those talents led his superior officers to assign him to a special infiltration squad. His unit couldn’t always count on timely resupplying, so Erwan and his comrades would go on scavenging missions behind enemy lines. One of them nearly killed him. The squad had managed to capture a prototype tank-train. Erwan was driving it while the others towed their own supplies. Then a British squad ambushed them. Erwan still isn’t sure what happened-he suspects magic-but the tank’s boiler exploded. The pain from the steam burns and shrapnel was too much for him to stand. He fainted.

When Erwan came to, he was in a field hospital on the British side of the lines. One of their mage-medics had found and treated him. Erwan was quite surprised. He was even more so when a British intelligence agent came to visit him. The man thought Erwan’s daring and survival capabilities looked promising. He gave the Breton a choice: collaboration or categorization with the prisoners of war. It was a no-brainer. Thus began Erwan’s participation in the Great Game. He wasn’t happy about collaborating, but at least they let him keep the damaged tank-train. Then his handler assigned him to watch over a veteran named Tesla. His life has not been easy ever since.

Erwan is generally a salt-of-the-earth type. He’s not much for pretension and disinclined to seek out glory. He approaches his tank-train as an enthusiast-technician, not a mad scientist. Indeed, tinkering with it is about as much innovation as Erwan can stand. Seeing the horrors of war and living through France’s contemporary chaos has soured him to modernity. He is particularly leery of governments without a strong figure in charge. On the other hand, he is an enthusiastic supporter of industrial safety reforms.

Plot Hooks:

  • The tank-train is Erwan’s pride and joy. While he’s no sophisticated engineer, he takes good care of it. He frequently needs parts and tools for working on it. If he happens to come upon interesting upgrades or attachments, he’ll want to learn more about them.
  • Erwan is a proud Breton. His fellow French often perceive his people as backwater hicks who don’t want to integrate into modern society. Most Bretons, including him, just want to maintain their traditions and language. He will not be happy if the powers-that-be, British or French, make trouble for them.
  • Erwan’s family-and farm-is on the French side of the border. Only the continuing border tensions, and his concerns about what his family would think of his current work, have kept him from checking on them. His wife has probably scraped together enough money for an expedition to find him. She would almost certainly accompany it-and the farm itself could be a target for enemies he acquires.

Knowledge 0

  • Heavy Weapons +2
  • Linguistics +2 (Native: Breton, Others Known: English, French)
  • Tinker +1

Perception +1

  • Scrounging +2
  • Spot +1
  • Stealth +1

Physique +1

  • Harvesting +2
  • Recovery +1
  • Unarmed Combat +1

Reflexes +1

  • Drive/Pilot (Ground Vehicles) +2
  • Evasion +1
  • Firearms +2
  • Maneuver +1

Social 0

  • Empathy +1

Spirit -1

Specialties
Drive/Pilot (Ground): Tank-Train (2)

Perks
Ownership of a Tank-Train (4)

Disadvantages

  • Nearly dying in war has made Erwan conscious of his safety-a little too much, actually. He’s no coward. Still, he is fastidious about safety procedures. Before interacting with a mechanical device, especially steam-powered devices, he MUST ensure that it is functioning correctly, secure himself tightly, and perform other necessary tasks.
  • Erwan is a French citizen of Britanny who’s working with the province’s British occupiers. Rebels, French patriots, and other opponents of the occupation are not going to like him at all if they know he’s collaborating.