Jim Corrigan, Psychiatrist and Road Rager

Battling Business World isn’t just New York City; it’s a lot of major cities separated by oceans and the underdeveloped terrain of Flyover Country. One of these cities is Los Angeles. Sitting on the Pacific, a nation away from New York City, it’s famed for its beautiful, laid-back people, vibrant entertainment industry, and sunny beaches. The City of Angels is also the road raging capital of the world. Since any non-surface street in that city is fair game, everybody knows how to handle their cars. Amarant Solutions’ most unlikely executive grew up in this environment.

Jim Corrigan was the middle child in one of Los Angeles’ oldest and wealthiest Irish families. He certainly wasn’t spoiled, though. The Corrigans were strict and devoutly Catholic. Despite all his beauty (even for a Californian), intellect, and charm, his parents didn’t let him coast. They made sure he studied hard, stayed out of Los Angeles’ excesses, and practiced his driving. Corrigan grudgingly stayed within their rules. He grew up to be a nice, caring man with average Toonworlder insanity. There was only one problem. Throughout high school, he struggled with feelings toward other men, but he never discussed it with his parents. He felt they wouldn’t understand.

Corrigan eventually decided he was going to be a psychiatrist. He wanted to end people’s suffering. To begin, he signed up at UCLA’s pharmacy program. His knack for the field became undeniable. He developed his signature compound, the euthanasia drug Proma-17, during his pharmacy residency. While his instructors were jealous of its success, they still wanted Corrigan to stay in their program. He had other plans. Entering his psychiatric residency, he nevertheless kept experimenting with pharmacy. Corrigan also practiced his driving and people skills. He was never interested in combat beyond “I punch you and you fall to the ground,” seeing martial arts as a battling businessperson’s pursuit. He also refused to confirm his sexuality. Since Corrigan’s looks attracted suitors of both genders, this was a problem. He managed to talk his way out of the worst of it.

Eventually Corrigan graduated from UCLA and entered a prominent Los Angeles psychiatric practice. He began developing a reputation as a skilled and empathetic therapist (for Battling Business World). In his second year, though, he had his big airhead moment. Every Battling Business World Californian suffered it once in his or her lifetime. Corrigan was no exception, but his was massive even for a native of Los Angeles. The other psychiatrists sent him out to get lattes. Corrigan managed to get lost on the freeway. He drove for hours, attempting to find a Starbucks-any Starbucks. Helpful people in what he thought was Flyover Country’s borders gave him directions. Corrigan only became more lost. While he was driving, the sun set, rose, and set again. The lights of New York City eventually appeared on the night horizon.

Other things were more noticeable to Corrigan, though, particularly the horde of state troopers pursuing him. (Few police officers outside California tolerate Angeleno driving habits.) Figuring New York City also had a Starbucks on every corner, and that the state troopers were getting tired, he sped to Manhattan Isle and eluded his pursuers. Corrigan got the lattes. Then, after a quick walk to soothe his aching legs, he began his return trip.

The return trip didn’t last long. Corrigan was passing by a skyscraper when a battling businessman crashed through his car’s sunroof. It didn’t faze him. He simply assumed that the man was a corporate raider thrown from a hostile takeover.

“I’m heading to Los Angeles, but I can drop you off,” Corrigan told the distinguished, gray-bearded, and attractive gentleman. ” What’s your address?”

Peter Leland could barely understand Corrigan’s sleep-deprived speech. “1307 Sixteenth Street. And you’re too tired to drive another block.”

After a brief struggle, Leland took the wheel from Corrigan. He insisted that the Angeleno sleep in his guest bedroom. This surprised Corrigan. He’d always heard that New Yorkers were jerks. Still, a bed was a bed.

The next morning, he called his practice to explain what had happened. His colleagues were tolerant and even surprised that it hadn’t happened sooner. They suggested that he take a week’s vacation to recover. Corrigan was content with the situation. Leland’s rare caring gesture had intrigued him, and he’d never been to New York before.

Corrigan spent a week at Leland’s apartment, sightseeing and observing his host’s fledgling startup. He realized that few battling business firms could find pharmacists. Leland and his colleagues had interesting personalities, especially the psychopathic accountant. As a final bonus, Corrigan was the most attractive man in the city, not another pretty face in the crowd. Every woman, and more than a few of the men, wanted him.

He returned to Los Angeles a conflicted man. Could he make people happy while being a corporate raider? Battling business was lucrative, and psychiatry had human resources applications. Eventually, Corrigan made his decision. With a heavy heart, and the disapproval of his family, he resigned from his practice, packed his things, and went on a second road trip to New York City. He did not drive like a maniac this time.

Jim Corrigan hasn’t regretted his decision at all. While road raging remains his primary expertise, the Angeleno has come to enjoy working in the pressure of corporate raids. He’s even gained some proficiency in pressure point-based martial arts. All the while, Corrigan has maintained his mission of relieving suffering. He doses dying allies and opponents alike with Proma-17, slips mind-altering drugs into his patients’ water, and is generally overprotective. This is all in a day’s work for a Battling Business World psychiatrist and Human Resources director. Others find it simultaneously maddening and endearing.

Identifying Characteristics: 42, 6’0″, 160 lbs, red hair, green eyes, tanned skin, incredibly cheery demeanor, which becomes creepy when he’s fighting.
Basic Appearance: Jim Corrigan’s incredible looks place him firmly in the bishonen category. He has many characteristics that appeal to straight women and gay men: a lean build,  a perfect cleft chin, dimples, a heart-melting smile, and a vibrant, warm demeanor. The sparkles that consistently surround him certainly draw attention to his appearance. So does his fashion sense. In many ways, Battling Business World homosexuals are quite stereotypical, and Corrigan is no different. His business wardrobe is much more daring than New York City’s usual dark wools and flannels. Pastels, satin, silk, and even a little lace and frills are par for the course. Leland can get him to tone it down for publicity photos and raids, but he remains the most flamboyant of his colleagues.
Personality: For someone who would be called Dr. Death in other realms, Corrigan is a nice guy. He’s sensitive, cares about others’ feelings (a rarity in Battling Business World), and doesn’t start fights when he’s on foot. Watching others suffer typically brings tears to his eyes. Of course, this is Battling Business World. Corrigan believes the best way to deal with others’ suffering is to dose them with his wonder drug. He sees nothing dissonant about this. In fact, he’s happy that he can relieve people’s pain so effectively. Some of his less sanguine coworkers, such as Jenkins and Gelman, find this annoying. They happen to be his primary therapy targets.

A less cheery aspect of Corrigan’s personality is his closeted status. He’s never officially left the closet. For most New Yorkers, this wouldn’t be a bad thing: New York City’s homosexuals share certain stereotypical characteristics. Corrigan, however, is from Los Angeles. Some stereotypical characteristics of gay men-concern with personal appearance, flashy clothes, and effeminacy-are connected to the New Yorker stereotype of Angelenos. No one knows for certain if Corrigan is gay. For his part, he’s uncomfortable with announcing it. This becomes a problem when men and women are chasing him.

+1 ECL “Race”: Cartoonified (Toon) “Pureblood” Human (58 CP)

  • Fast Learner/Specialized in Skills: +2 SP/Level (6 CP).
  • +4 Intelligence (Normally 24 CP, reduced to 12 CP by world laws).
  • +2 to any one attribute (normally 12 CP, reduced to 6 CP by world laws).
  • Immunity/Aging (can expect to live almost indefinitely, uncommon / minor / major, 3 CP).
  • Grant of Aid: May heal 1d8+5 damage OR 1d3 points of attribute damage OR one negative level once per three levels per day or part thereof, 6 CP), with both Regenerative options (6 CP) and +8 Bonus Uses (12 CP). In core, this requires several hours per use unless the user spends a magic point.
  • Extraordinary Returning (Specialized, Requires being “animated” with standard cel-based or 3D animation tools) (3 CP). Most toons are unaware that they have this ability. They have trouble thinking of themselves as creations. It would take a “mundane” friend thinking, “Hmm, that guy was a lot like a cartoon character. I wonder what happens if we base a cartoon on him?” for anyone to discover it.
  • Innate Enchantment: All spells Personal Only: Rubber Fall (resembles Feather Fall, but you have to peel yourself off the ground, 1400 GP), Regenerate Light Wounds (1/Round, up to 20 points/level/day maximum, 1400 GP), Cure Light Wounds (1d8+1 1/level/day as needed, 1400 GP), Immortal Vigor I (+12 + 2x Con Mod HP, 1400 GP), and Void Sheathe (may store a single weapon in “nowhere” and pull it out as needed, half cost due to single weapon restriction, 350 GP). 5950 GP total, 7 CP.
  • Template Disadvantages: Insane (most toons are blasé, even bored, in even the most dangerous and deadly situations, -3 CP).

Available Character Points
Accursed (attracts unwanted love interests of both genders), Compulsive (alleviating suffering), Obligations (still advises members of old practice), Duties (works for Amarant Solutions). Total 120 CP L5 Base + 18 = 138.

Basics (26 CP)
Attributes: Strength 11/+0 (no DR), Dexterity 18/+4, Constitution 14/+2 (2 magic points), Intelligence 18/+4, Wisdom 14/+2, Charisma 20/+5 (ten free contacts). Rolled Attributes: 15, 14, 18, 11, 14, 17. +1 to Dexterity from Improved Self-Development.
Saves: Fortitude +1 (3 CP) + 2 (Con) = +3, Reflex +3 (9 CP) + 4 (Dex) = +7, Will +2 (6 CP) + 2 (Wis) = +4.
Hit Dice: L1-4: d6x4 (8 CP), L2-4: d4x3. HP 25 + 8 (Con Mod) + 16 (Magic) = 49 HP, 33 in Core and nearby realms.
Free Languages: English (Native), Korean, Japanese, Mandarin, and Spanish.

Usual Weapons

Slugthrower pistol (+7 ranged, 2d6 ballistic, 20/x2, 40 ft., 25 rounds, 2 lb.)

Unarmed (+8 melee, 1d6+4 bludgeoning, piercing, or slashing, 20/x2)

Usual Gadgets

Most of Corrigan’s gadgetry is tied up in his pharmaceutical laboratory and business items. His slugthrower pistol is a bit of memorabilia from Los Angeles; Angelenos break the “no weapons” rule in road raging more readily than New Yorkers.

Combat Information (24 CP):
Proficiencies: All Simple and Martial Weapons, Small Arms (15 CP, -6 from Dex = 9 CP), Light Armor (3 CP).
Move: 30 ft.
Initiative: +2
BAB: +2 (12 CP)
Armor Class: 10 (Base) + 4 (Dex) + 5 (Cha) + 2 (Wis, per world laws) + 1 (Seven Deadly Pressure Points Defenses) + 2 (light undercover shirt) = 24. Unlike most battling businesspeople, Corrigan has no inherent damage resistance.

Abilities (90 CP)

Action Hero (Crafting, Influence) (12 CP): Corrigan took Crafting at 1st level, which enables him to pull out unexpected pharmaceuticals in emergencies. He may have up to 18 action points at a time.

Augmented Bonus/Not The Face (6 CP): May add Cha Mod to Dex Mod when calculating AC.

Contacts (Well-Traveled) (6 CP): Thanks to his inadvertent cross-country journey, Corrigan has many contacts scattered between Los Angeles and New York City. He’s capable of switching them based on location.

Finesse (6 CP): May substitute Dex Mod for Str Mod for melee combat purposes.

Leadership, Corrupted, must recruit followers (4 CP)

Licensed Pharmacist:

  • Blessing/Prescription, Specialized, Only for use with items created with this package (3 CP)
  • Create Relic, Specialized, Only to make limited-use items costing 3 CP each (3 CP)
  • Enthusiast (Double), Specialized, Can only be changed in laboratory, normally between adventures; Corrupted, Only usable on “Innate Spell” and similar magical gifts (6 CP)
  • Corrigan’s typical Enthusiast allocation is a healthy supply of Proma-17 , 6 doses of Spartan-58 (Divine Favor and Shield of Faith), 6 doses of Neuravon-91 (Cat’s Grace) and 6 doses of Clarion-27 (Invisibility).

Proma-17 is Jim Corrigan’s pride and joy. It comes in tablet, powder (for drinks), and liquid forms; he prefers to administer it through intravenous injection.  The drug works by scrambling short-term memory right before shutting down the nervous system. Raised victims (or those awakening after the reset) typically can’t remember the hour around the time the poisoning occurred. Proma-17’s Eclipse statistics are as follows:

  • Trick (6 CP) with +2 Bonus Uses (3 CP)/Proma-17 memory-scrambling toxin and death drug with effects described above, takes several rounds to take effect, Dexterity-based save DC (16), Specialized and Corrupted/Will not work on people with hard environmental armor or seriously non-human metabolisms; curable during delay by anti-poison treatments; only carries one set of refill cartridges for his syringe-dispenser for a limit of six uses until he can make it back to his car or supply stash; requires a successful roll to hit to start the process, although misses do not expend a use. The injector can be taken away from him.

Martial Arts (3 CP): Inflicts 1d4 base damage when unarmed, counts as an armed attacker.

Presence/Striking Beauty (Improved, Superior), Corrupted, Only works on targets able to see the character (12 CP): Corrigan might be the most handsome man in Battling Business World; his sheer physical perfection can make people forget they’re under compulsion effects (Aura of Resolve). He gains a +4 bonus to interaction skills when dealing with people who can see him. Furthermore, even hardened corporate raiders struggle with marring his good looks. Anyone who wants to attack Corrigan must succeed at a DC 18 Will roll or falter, awed by his beauty. Falling in love is also a risk of failing.

Rider (Vehicle, Sharing, Ward, Battle Dance, Spirited, Steady Seat), all Specialized, Only for cars and trucks (15 CP)

Skill Points: 12 CP + 28 (Int) + 8 (Racial) = 48 SP.

Bonus Abilities

Block/Missile (6 CP): Corrigan has an enhanced ability to avoid bullets and other projectiles. Thanks to his experience as a road rager, he can use it as effectively in the driver’s seat as he can on foot.

Privileges (3 CP): Corrigan is a licensed psychiatrist, which includes the right to prescribe drugs. In fact, were he ever to leave Battling Business World, everyone would still treat him as one . . . or the realm’s equivalent.

Reflex Training/3 actions per day variant, Specialized, Only behind the controls of a vehicle (3 CP)

Free Abilities

Privileges (6 CP): The Corrigan family has been wealthy since the early twentieth century. Though Jim Corrigan no longer receives the full benefits of that affluence, he retains enough of it to maintain an especially nice road raging vehicle and a condo in Manhattan’s SoHo neighborhood. He also has a battling business license.

Reputation (6 CP): Corrigan is most famous for synthesizing Proma-17: the drug’s convenient, popular, and lucrative. His family name still gets him some recognition despite his falling out with his relatives, and he’s developing a fine reputation as a battling business medic as well as a psychiatrist. Unfortunately, he’s also recognized for his unwitting rampage across Flyover Country’s highways.

Broad Skills (33 SP, all +4 Int)

Physical Skills (8 SP): Acrobatics (Dex) +10 (2 SP), Seven Deadly Pressure Points (Dex) +12 (4 SP), Stealth (Dex) +10 (2 SP)

Knowledge Skills (17 SP): Business (Int) +11 (2 SP), Computer Operation (Int) +9 (1 SP), Pharmacy (Int) +15 (7 SP), Psychology (Int) +15 (7 SP)

Perception Skills (6 SP): Listen (Wis) +7 (1 SP), Sense Motive (Wis) +10 (4 SP), Spot (Wis) +7 (1 SP)

Other Skills (2 SP): Gadgetry (Dex) +10 (2 SP)

Narrow Skills (15 SP, all +4 Int, +5 Training)

Physical Skills (6 SP): Drive/Automobile (Dex) +17 (4 SP), Surfing (Dex) +14 (1 SP), Tennis (Dex) +14 (1 SP)

Knowledge Skills (5 SP): Automotive Repair (Int) +14 (1 SP), Battling Business Regulations (Int) +14 (1 SP), Battling Business World Los Angeles (Int) +14 (1 SP), Research (Int) +14 (1 SP), Writing (Int) +14 (1 SP)

Other Skills (4 SP): Diplomacy (Cha) +15 (1 SP), Etiquette/Upper Class (Cha) +15 (1 SP), Gather Information (Cha) +15 (1 SP), Public Speaking (Cha) +15 (1 SP)

Seven Deadly Pressure Points (Dex)

This martial art is a common elective offering in Battling Business World’s pharmacy schools. In fact, it’s how most of the place’s pharmacists learn anatomy. It eschews raw power for precision and a suite of subtle but potent effects. Other realms with sounder medical principles also know of this style.

Requires: Improved Unarmed Strike or equivalent point buy. Occult Techniques require Pharmacy (or Heal in other realms)

Basic Techniques: Attack 4, Defenses 2, Power 1, Synergy (Pharmacy, Heal in other realms)

Advanced and Master Techniques: Blinding Strike, Crippling (Dex), Mind Like Moon, Versatility

Occult Techniques: Inner Strength, Overburden, Paralyze, Serpent Strike

Seven Deadly Pressure Points Techniques Known: Attack 2 (“Pharmacist’s Precision”), Defenses 1 (“Heartbeat Stance”), Power 1 (“Hurts Me More Than You”), Blinding Strike (“Sealing the Third Eye”), Versatility (“Finger Tricks”)

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  1. Eclipse – Character Construction Cribsheet « Emergence Campaign Weblog
  2. Eclipse – Battling Business World « Emergence Campaign Weblog
  3. Eclipse – Sample Races, Templates, and Characters | Emergence Campaign Weblog

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