Terry Jenkins, Champion of the Numbers

Teresina Giordano was a typical Battling Business World Long Island kid. The daughter of a retired military officer and his dutiful wife, she spent her childhood playing deadly games and living in the shadow of New York City. She did well in school, but young Teresina certainly wasn’t the best student. Only her exceptionally strong will distinguished her from the other kids.

It surprised nearly everyone when Teresina developed a talent for math. This sudden outbreak of numerical genius earned her a scholarship at SUNY-Albany. After much soul-searching, Teresina decided to major in accounting. Her parents tried to warn her away from it.  Accountants were mousy, furtive, and, worst of all, dull. To a passionate and tight-knit Italian family, this was a cruel fate. Teresina wasn’t dissuaded. She had a talent for numbers and wanted to use it to make lots of money. She also believed she could handle the stress of accounting without cracking. At first, she was right.

Then she came to the numbers’ attention. It began in her sophomore year. Teresina kept waking up to find human-sized digits surrounding her dorm bed. She pretended they weren’t there at first. When it became apparent they weren’t going away, she asked them what they wanted. The response surprised her. The numbers informed her that she was their chosen one. The world was far too chaotic. To make it a perfect bastion of order, they needed an accountant with a soul. Teresina was the only person who fit those requirements. They demanded her service, and she knew what the numbers did to people who offended them. She accepted.

The spiritual transformation was immediate. Gone was the quiet but good-natured accounting student. In her place was the numbers’ desired champion: a short-tempered fighter who tolerated no mockery of the numbers. Teresina did many things at her new patrons’ behest. One of them was shortening her first name to Terry. Another was studying in Japan her junior year, where she learned unarmed combat and the art of the naginata. Her combat talents were a close second to her accounting skills, which was rare. This frightened her professors. Even if she hadn’t been the numbers’ champion, and a talented accountant besides, they would have given her the highest academic honors.

No accounting department head would hire her after she graduated. Even though they respected the numbers’ champion, they feared her as much as everyone else did. She drifted into New York City raid championship. As a freelancer, she met and wed her husband Todd Jenkins. They became a feared team. Many firms fell to her brutal strategies and his cunning wit, and she began going by his surname to honor their partnership. Sadly, Todd wasn’t an accountant. He couldn’t understand the siren song of the numbers. Jenkins soon divorced him, killing him when he refused to give up on the relationship. He still hasn’t.

Eventually Jenkins tired of freelancing. She decided a company was going to hire her whether it wanted to or not. She researched which corporate raiding firms had the weakest security. Then she let the numbers decide, opening the phonebook to a random page and pointing at a random number. The results led her to a newly founded startup. Snatching up her naginata, Jenkins stormed its headquarters. She cut a bloody swathe through the eager but untested employees and found the two men in charge. Jenkins filled out their application and handed them her resume. Then, without a word, she left the offices of Amarant Solutions.

Peter Leland and Fred Gelman briefly discussed the incident. Both men agreed that Terry Jenkins had drive, ambition, and excellent credentials. Additionally, neither man wanted to see what would happen if they rejected her. They decided to accept the application.

Jenkins was delighted to receive the job offer, and has loyally worked for Amarant Solutions since. Her career has been full of stress as she balances the demands of her boss, her colleagues, and the numbers. Recent events haven’t helped matters any. Fred Gelman, a man she thought she could trust, recently attempted to screw her over on some database specs. She retaliated by snatching control of his Procurement Department, taking its resources and power while leaving him with the responsibilities. Unfortunately, Jenkins’ allegiance to the numbers requires her to do the books for both Procurement and Accounting. The stress is making her temper run hotter than it ever has before.

Identifying Characteristics:
44, 5’8”, 150 lbs, cropped brown hair, brown eyes, perpetually flushed skin, fidgety and sometimes distracted by the numbers’ whispers.

Basic Appearance: Terry Jenkins is a fit, exceptionally graceful woman. Other than her distinguishing mannerisms, she’s the model of corporate professionalism until someone tries to interfere with her records. Then she transforms into the frothing, merciless berserker Amarant Solutions’ competition has learned to fear. She favors pantsuits and skirted suits. None of these are gray; when Jenkins finally found an employer, she swore she’d never wear the freelancer’s color again. Her preference is beige, which makes her stick out in the gray and navy blue world of accounting.

Personality: Beyond being a terrifying and loyal avenger of the numbers, Jenkins is quite emotionally hollow. She can barely remember what it was like to have normal human emotions. Hobbies beyond the numbers and combat practice are foreign to her. Her only real friend was Gelman, whose heightened orderliness soothed her unstable mind. Now his perceived betrayal has made her a bit paranoid.

As a further difficulty, Jenkins interpreted the numbers’ need for an ensouled accountant a bit oddly. She believes she is the only person in Battling Business World with a soul. This misguided belief informs her daily behavior; it’s why she’s so over the top with the violence. The numbers don’t really care about the misinterpretation. After all, they want her to have reasons to spill chaotic blood.

+1 ECL “Race”: Cartoonified (Toon) “Pureblood” Human (58 CP)

  • Fast Learner/Specialized in Skills: +2 SP/Level (6 CP).
  • +4 Intelligence (Normally 24 CP, reduced to 12 CP by world laws).
  • +2 to any one attribute (normally 12 CP, reduced to 6 CP by world laws).
  • Immunity/Aging (can expect to live almost indefinitely, uncommon / minor / major, 3 CP).
  • Grant of Aid: May heal 1d8+5 damage OR 1d3 points of attribute damage OR one negative level once per three levels per day or part thereof, 6 CP), with both Regenerative options (6 CP) and +8 Bonus Uses (12 CP). In core, this requires several hours per use unless the user spends a magic point.
  • Extraordinary Returning (Specialized, Requires being “animated” with standard cel-based or 3D animation tools) (3 CP). Most toons are unaware that they have this ability. They have trouble thinking of themselves as creations. It would take a “mundane” friend thinking, “Hmm, that guy was a lot like a cartoon character. I wonder what happens if we base a cartoon on him?” for anyone to discover it.
  • Innate Enchantment: All spells Personal Only: Rubber Fall (resembles Feather Fall, but you have to peel yourself off the ground, 1400 GP), Regenerate Light Wounds (1/Round, up to 20 points/level/day maximum, 1400 GP), Cure Light Wounds (1d8+1 1/level/day as needed, 1400 GP), Immortal Vigor I (+12 + 2x Con Mod HP, 1400 GP), and Void Sheathe (may store a single weapon in “nowhere” and pull it out as needed, half cost due to single weapon restriction, 350 GP). 5950 GP total, 7 CP.
  • Template Disadvantages: Insane (most toons are blasé, even bored, in even the most dangerous and deadly situations, -3 CP).

Available Character Points
Hunted (ex-husband), Insane (believes she’s the only person in the world with a soul, resulting in a violent temper against everyone else), Obligations (works for Amarant Solutions), Duties (the demands and orders of the numbers, +2 CP/Level). Total 144 CP L5 Base + 20 = 164.

Basics (38 CP)
Strength 14/+2 (DR 2/-), Dexterity 15/+2, Constitution 13/+1 (1 magic point), Intelligence 18/+4, Wisdom 20/+5, Charisma 13/+1 (two free contacts). Rolled Attributes: 14, 17, 13, 14, 13, 15. +1 to Wisdom from Improved Self-Development.
Saves: Fortitude +1 (3 CP) + 1 (Con) = +2, Reflex +2 (6 CP) + 2 (Dex) = +4, Will +2 (6 CP) + 5 (Wis) = +7. Reflex is +8/12 and Will is +5 while Berserker is active.
Hit Dice: L1-5: d8x5 (20 CP). HP 31 + 5 (Con Mod) + 14 (Magic) = 50 HP, 36 in Core and nearby realms.
Free Languages: English (Native), Italian, Japanese, Mandarin, and Spanish.

Combat Information (32 CP):
Proficiencies: All Simple and M
artial Weapons, Economics (15 CP, -4 from Dex = 11 CP), Light Armor (3 CP).
Move: 40 ft.
Initiative: +2
BAB: +3 (18 CP)
Armor Class: 10 (Base) + 2 (Dex) + 4 (Int) + 5 (Wis, per world laws) + 2 (light undercover shirt) = 23. While Berserker is active, AC increases to 25 or 27. Her total damage and energy resistance is 2.

Usual Weapons
Naginata (+12 melee, 1d10+7 slashing, 19-20/x2, reach 10 ft.)
Unarmed (+10 melee, 1d12+7 bludgeoning, 20/x2)
When berserking:
Naginata (+14/+14 melee or +16/+16 melee, 1d10+9 or 1d10+11 slashing, 19-20/x2, reach 10 ft.)
Unarmed (+12/+12 melee or +14/+14 melee, 1d12+9 or 1d10+11 bludgeoning, 20/x2). May use Focused Blow to attack once at the applicable attack bonus, inflicting double damage on a successful hit.

Abilities (94 CP)
Augmented Bonus/Canny Defender, Corrupted, Not while while wearing medium or heavy armor or while heavily encumbered
(4 CP): May add Int Mod to Dex Mod for purposes of determining AC.
Augmented Bonus/Prescient Attacker (6 CP): May add Wis Mod to Str Mod for melee combat purposes.
Champion of the Numbers:

  • Berserker (Odinpower, Odinmight), Specialized, Bonuses are halved unless she has just witnessed, or been a target of, an insult to the numbers (6 CP): Maximum +8 Strength, +8 Dexterity, +4 Reflex, -2 Will while Berserker is active. Triggers for fully activating this ability include being teased for her profession, getting cheated in financial transactions, and catching a non-accountant interfering with the books.
  • Immunity/Charisma damage and Charisma drain (Uncommon/Major/Trivial) (2 CP): Subtracts 5 from any Charisma damage and Charisma drain she suffers. Among other things, this means Jenkins can maintain an unbalanced minor transaction with only snide comments and insults from the numbers.

Bonus Attack, Specialized, Only when berserk (3 CP)
Celerity, Corrupted, Not while while wearing medium or heavy armor or while heavily encumbered (4 CP): +10 ft to movement.
Favor/The Kelly Mayhem (3 CP): Back when she was a freelancer, Jenkins served this prominent battling business temp agency with distinction. She still calls on it for favors, and vice versa. Her most recent one was getting temporary accountants for her attack on Procurement without going through Human Resources.
Favored Foe/Corporate Intelligence (6 CP): +2 to damage, Building Layout, Corporate Raiding Strategy, Gather Information, and Negotiation against two of Amarant Solutions’ competitors.
Leadership, Corrupted, Attracts only other devotees of “the numbers,” such as accountants, bookkeepers, and mathematicians (4 CP):  Jenkins has little need to recruit. The numbers simply order necessary personnel to sign up with her, and she receives a base of [2*(ECL + Cha Mod)] followers.
Martial Arts (3 CP): Inflicts 1d4 base damage when unarmed, counts as an armed attacker.
Occult Skill/Battling Business World Accounting (3 CP)
Reflex Training/Combat Reflexes (6 CP): Gain additional attacks of opportunity equal to Dex Mod.
Split Movement/Melee Attacks (6 CP)
Skills: 41 CP + 10 Racial + 32 Int = 83 SP.

Bonus Abilities
Augment Attack (Naginata)
(6 CP): +1 to attack rolls with a naginata.
Block (Melee) (6 CP): Capable of negating up to 60 damage with a DC 20 Reflex save by sacrificing an attack of opportunity.

Free Abilities
Improved Self-Development (6 CP): +1 to Wisdom, cost halved per world rules.
Privileges (6 CP): Jenkins is well off and has a license to practice battling business. She owns a small condo in Queens.
Reputation (6 CP): Unlike most of her colleagues, Jenkins has a simple Reputation. Everyone except accountants fears her. Other accountants respect her status as the numbers’ chosen champion. They also fear her; even by their standards, she’s unstable.

Broad Skills (59 SP, all +4 Int)
Physical Skills
(24 SP): Acrobatics (Dex+synergy) +12 (4 SP), Admantine Fist (Str) +14 (8 SP), Spring Gale Naginatajutsu (Str) +14 (8 SP), Stealth (Dex) +10 (4 SP)
Knowledge Skills (15 SP): Battling Business World Accounting (Wis) +17 (8 SP), Business (Int) +12 (4 SP) Computer Operation (Int) +10 (2 SP), Electronics Operation (Int) +9 (1 SP)
Perception Skills (all +5 Wis, 18 SP): Listen (Wis) +15 (6 SP), Sense Motive (Wis) +15 (6 SP), Spot (Wis) +15 (6 SP)
Other Skills (2 SP): Gadgetry (Dex) +11 (2 SP)

Narrow Skills (24 SP, all +4 Int, +5 Training)
Physical Skills (1 SP): Drive/Automobile (Dex) (1 SP)
Knowledge Skills (14 SP): Battling Business Regulations (Int) +14 (1 SP), Building Layout (Int) +14 (1 SP), Business Administration (Int) +17 (4 SP), Close Combat Tactics (Int) +14 (1 SP), Corporate Raiding Strategy (Int) +19 (6 SP), Japanese Culture (Int) +14 (1 SP)
Other Skills (9 SP): Gather Information +12 (Cha) (2 SP), Intimidation (Cha) +14 (4 SP), Negotiation (Cha) +12 (1 SP), Public Speaking (Cha) + 12 (1 SP), Writing (Int) +14 (1 SP)

Adamantine Fist (Str)
Requirements: Improved Unarmed Strike or equivalent point buy
Basic Techniques: Strike, Power 4 (1d12 unarmed damage), and Toughness 1
Advanced Techniques: Breaking, Mighty Blow, and Master Technique: Sunder
Occult Techniques: Inner Strength, Ki Focus (Str), Focused Blow, and Overburden
Adamantine Fist Techniques Known: Power 4 (“Diamond Kick”), Mighty Blow (“Foot-Breaking Stomp”), Inner Strength (“Bullheaded Wrath”), and Focused Blow (“Diamond-Shattering Punch”)

Spring Gale Naginatajutsu (Str)
The spring wind is rapid and wild. Martial artists who practice this polearm form try to emulate it. They often treat combat as an elaborate dance, bounding over opponents and darting across the battlefield like a leaf on the wind. Advanced practitioners can channel the fury of a spring storm.
Requirements: Weapon Focus (Naginata) or equivalent point buy
Basic Techniques: Attack 4, Defenses 2, and Synergy: Acrobatics
Advanced Techniques: Mind Like Moon, Reach, Master Technique: Mobility, and Master Technique: Whirlwind Attack.
Occult Techniques: Light Foot, Vanishing, and Wrath (electricity damage)
Spring Gale Naginatajutsu Techniques Known: Attack 2 (“Ascending Gale”), Defenses 2 (“Descending Gale“), Synergy: Acrobatics (“Leaf in the Gale”), Mobility (“Who Strikes the Wind”), and Reach (“Gale’s Grasp”)

Active Transactions

Positive Transactions: Credit Personal Productivity on Peter Leland, granting him a -3 cost reduction on Action Hero; Credit Wealth Bonus on self, increasing her Wealth bonus by 3.
Neutral Transactions: Transfer Funds on Amarant Solutions’ Procurement Department, with money going to the Accounting Department.
Negative Transactions: Debit Relationship on self, reducing her maximum levels of followers by 3; Debit Skill on Fred Gelman, giving him a -3 penalty to Business rolls.
Yes, Jenkins has an unbalanced neutral transaction. Her Immunity keeps the Charisma damage off her back, but it doesn’t please the numbers at all.

Leave a comment


  1. spellweaver81

     /  August 19, 2009

    Proper use of mathematics is for the scientists, mathematicians, and engineers. I have yet to see an accountant come up with the same results twice from the same initial conditions. And yet they dare to tell me what is possible?

    Ryan O’Malley
    Chronicles of the Technomancer

    • abalux

       /  August 19, 2009

      That’s the trouble with Battling Business World, you see. Cartoon physics meld with business practice. The net result is that you HAVE to interact with the world through business structures if you want to change it. Believe me, the numbers would use “pure” math experts if they could.

  2. Heh am I really the first comment to your great writing?!

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